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Old Jul 09, 2005, 05:05 PM // 17:05   #1
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Thumbs up Help me with last 2 skills for my Anti-mage!

Im thinking of starting an E/R antimage/something else for PvP mainly and i need help determining my last 2 skills to put in my slots (i was thinking rez signet and charm animal but they feel so boring ). My 6 current skills are (although if you have better suggestions feel free to tell me ):

1 Concussion Shot (availability)
Description: If Concussion Shot hits while target foe is casting a spell, the spell is interrupted and your target is dazed for 5-17 seconds. This attack deals only 1-13 damage.
Energy Cost: 25
Activation Time: 3/4th of a Second.
Recharge Time: 10 Seconds.
Linked Attribute Marksmanship. Increases duration and damage dealt.
Skill Type: Bow Attack.

2 Determined Shot (availability)
Description: If Determined Shot hits, you strike for +3-15 damage. If Determined Shot fails to hit, all of your attack skills are recharged.
Energy Cost: 5
Activation Time: None.
Recharge Time: 10 Seconds.
Linked Attribute Marksmanship. Increases additional damage dealt.
Skill Type: Bow Attack

3 Hunter's Shot (availability)
Description: If Hunter's Shot hits, you strike for +3-13 damage. If this attack hits a foe that is moving or knocked down, that foe begins bleeding for 3-21 seconds.
Energy Cost: 5
Activation Time: None.
Recharge Time: 5 Seconds.
Linked Attribute Marksmanship. Increases additional damage dealt and duration.
Skill Type: Bow Attack.

4 Pin Down (availability)
Description: If Pin Down hits, your target is crippled for 3-13 seconds.
Energy Cost: 15
Activation Time: None.
Recharge Time: 15 Seconds.
Linked Attribute Marksmanship. Increases duration.
Skill Type: Bow Attack.

5 Punishing Shot (availability)
Description: If Punishing Shot hits, you strike for +10-18 damage and your target is interrupted. This is an elite skill.
Energy Cost: 10
Activation Time: None.
Recharge Time: 6 Seconds.
Linked Attribute Marksmanship. Increases additional damage dealt.
Skill Type: Bow Attack.

6 Savage Shot (availability)
Description: If Savage Shot hits, your target's action is interrupted. If that action was a spell, you strike for 13-25 damage.
Energy Cost: 10
Activation Time: None.
Recharge Time: 5 Seconds.
Linked Attribute Marksmanship. Increases damage dealt.
Skill Type: Bow Attack.

As you can see i will try and focus on marksmanship skills as i will try to put my attribute points mainly into Energy storage and Marksmanship.
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Old Jul 09, 2005, 05:11 PM // 17:11   #2
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R/x is superior for what you are wanting to accomplish.
Get 14 expertise. You will be able to pump out the shots and have better armor.

As for your next two skills I would take debilitating shot and rez signet.

Last edited by Garrett; Jul 09, 2005 at 05:17 PM // 17:17..
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Old Jul 09, 2005, 05:14 PM // 17:14   #3
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well i was thinking about that but then i stumbled on rangers energy supply and concussion shot.... so i thought energy storage would be great but clearly not :,(
And armor doesnt concern me much i will be attacking at range with superior vigor and 30+ bow grip

P.S Why is expertise better in this case?

Last edited by Plommon; Jul 09, 2005 at 05:21 PM // 17:21..
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Old Jul 09, 2005, 05:19 PM // 17:19   #4
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Well for one its not a big pool of energy waiting to be drained. I haven't done the math yet but it's certainly close to energy storage(if not better) in terms of how many shots you can put out.
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Old Jul 09, 2005, 05:23 PM // 17:23   #5
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yeah well what i also was thinking about was elementalists energy regeneration rate
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Old Jul 09, 2005, 05:27 PM // 17:27   #6
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so if i had 16 energy storage (with runes and all) i would have a max of 78 energy which (without counting morale boost) is pretty neat
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Old Jul 09, 2005, 05:46 PM // 17:46   #7
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Ok heres an example: (correct my math if I'm wrong I need to sleep )

Skill: Punishing shot

10 eng
0 cast time
6 sec recharge


Elementalist:

4 pips of regen = 4 eng every 3 secs

You do a punishing shot -10 eng (obviously you would shoot something else right away but for the example we are just shooting punishing shot)

6 secs later it is ready to fire again, you have regened 8 energy, net energy loss 2 (10-8)

Net energy loss = 2



Ranger:

3 pips of regen = 3 eng every 3 secs

You do a punishing shot -7 eng with 14 expertise

6 secs later it is ready to fire again, you have regened 6 energy, net energy loss 1 (7-6)

Net energy loss = 1



So it would seem (at least for punishing shot with 14 expertise) that the ranger is more efficient. Although, the elementalist primary has a big pool to burn so you wouldnt notice a lack of efficiency with your energy(compared to the ranger) until you reached less than 10 eng and regened from there.

Last edited by Garrett; Jul 09, 2005 at 05:56 PM // 17:56..
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Old Jul 09, 2005, 06:06 PM // 18:06   #8
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hmm i like the idea of it but concussion shot would be too much for a ranger also bear in mind the mesmers who drain away energy. in that case a ranger is pretty doomed, so ill stick with my energy storage

also i feel spamming with skills (possible with energy storage definetly) is better than a bit cheaper skills

Last edited by Plommon; Jul 09, 2005 at 06:09 PM // 18:09..
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Old Jul 09, 2005, 08:38 PM // 20:38   #9
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You have 6 bow skills.

Use ranger primary and get 14 expertise. Going ele is just stupid here as you will lose energy fast and never get it back. Doesn't matter what you feel, it's wrong; go test it out in arenas. You will be half useless for 3/4 of the fight whereas a ranger would be keeping up the entire time. Expertise is there to help you spam skills and it's by far the best primary attribute in the game so use it and abuse it.

You forgot 3 skills needed though:
Debilitating Shot
Distracting Shot
Tigers Fury

You might find better results with Incendiary arrows than punishing shot btw.

Last edited by Zeru; Jul 09, 2005 at 08:40 PM // 20:40..
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Old Jul 09, 2005, 08:41 PM // 20:41   #10
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Two words: Choking Gas.
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Old Jul 09, 2005, 09:17 PM // 21:17   #11
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Quote:
Originally Posted by knives
Two words: Choking Gas.
Thank you. The interrupting capability of Choking Gas is way underrated, especially when paired with something to speed up your attack rate and or the flight time of your arrows.

And yes, to echo everyone else's sentiments, go Ranger. The Expertise will be way more helpful in the long run, as 14 expertise will reduce 10 energy skills to 4 energy. You will hit 0 energy quickly and then be in for a wait as you recharge enough to even use one of your skills. It is wrong, no matter what you feel. There are also two alternatives to Punishing Shot as your Elite (Well 3, actually if you slip in Choking Gas and use Practiced Stance) and those are Oath Shot to recharge your interrupts, or Incendiary Arrows for another interruption Preparation.

A mesmer is more than likely going to be too busy tying up monks and other casters to drain your energy. The worst fear you have in the energy department is the worst fear of all Rangers: Spirit Shackles.

Oh, and on top of it all, an Elementalist will get targetted way earlier than a ranger will, and get squished much quicker.

Last edited by Kishin; Jul 09, 2005 at 09:20 PM // 21:20..
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Old Jul 09, 2005, 09:41 PM // 21:41   #12
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buhu please someone post something good with E/R
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Old Jul 09, 2005, 10:12 PM // 22:12   #13
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You wanted an anti-mage, people tried to help you build one. If you want a standard Ele/R build, that's something different. But if you insist on trying to be a Ranger dressed up like an Elementalist, it's your loss for playing an ineffectual build.
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Old Jul 09, 2005, 10:16 PM // 22:16   #14
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E/R would be good if you wanted to go ES/Element/mark or ES/Element/Wild. If you want to use ranger skills exclusively, you want to use expertise(at 14 or 12).
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Old Jul 10, 2005, 01:47 PM // 13:47   #15
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Quote:
Originally Posted by Plommon
well i was thinking about that but then i stumbled on rangers energy supply and concussion shot.... so i thought energy storage would be great but clearly not :,(
And armor doesnt concern me much i will be attacking at range with superior vigor and 30+ bow grip

P.S Why is expertise better in this case?
Because 14 expertise would make that 25 energy cost Concussion Shot take only 12 energy. That's worth a lot more than having a large energy pool.

You're a fool if you think that big "elementalist" sign you're carrying around will make you not a target, regardless of whether or not you are standing at a distance. After the debuffers and healers go down, you will be next. Rangers, more often than not, are the last person standing.
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Old Jul 10, 2005, 08:18 PM // 20:18   #16
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Why not just use distracting shot instead of concussion shot, you then have 3 interrupts. Or if you really want to keep concussion shot for dazed then sub punishing shot. Also definately take debilitating shot as others have suggested its a great skill. If you insist on using high energy shots like concussion id also suggest hiking expertise up to 16, it will only use 9 energy.

Last edited by Chowley; Jul 10, 2005 at 08:21 PM // 20:21..
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Old Jul 10, 2005, 09:38 PM // 21:38   #17
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You want debil shot in there definately.
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Old Jul 10, 2005, 10:04 PM // 22:04   #18
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Quote:
Originally Posted by Cymmina
You're a fool if you think that big "elementalist" sign you're carrying around will make you not a target, regardless of whether or not you are standing at a distance. After the debuffers and healers go down, you will be next. Rangers, more often than not, are the last person standing.
:,( Alrighty
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